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Game info
AmstradCPCPlus

Stryker In The Crypts Of Trogan

Stryker In The Crypts Of Trogan
GenreAction Adventure
DeveloperSimmer Software
PublisherCodemasters
Released1992
Rating
Graphics:9.0
Sound:8.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Undoubtedly, this Codemasters game is praised for its great graphics and gameplay, especially on the Amstrad CPC and CPC+ computers. The developers made Stryker In The Crypts Of Trogan is the same team that worked on the CPC version of Switchblade, and if you liked Switchblade then you will be a fan of this title too. The game is also released for the Commodore 64 and ZX Spectrum.
 
Review
Stryker In The Crypts Of TroganSTORY / GAMEPLAY
As Stryker, mighty warlock and master of spells, you have to enter into the Crypt, collect the sixteen pieces of the parchment of truth and defeat the evil Trogan. Trogan is hiding in his Crypt and has risen and commanded an army of evil forces, such as skeletons, disembodied skulls, and other unearthly creatures! There're five levels to get through, each getting progressively more complex, to reach Trogan himself, so your quest is not an easy one, as hordes of Trogan's deadly followers will attack, coping at the same time with deadly traps. Your basic weapons are your fists and a kind-of sword for stabbing the enemies, but you will find a lot of spells, power ups or weapons along the way to collect. At the end of each level there is a furious end-of-level guardian awaiting too, but fortunately extra lives are also available to gain after destroying the mutant guards.
The game is a little too similar to Switchblade in terms of gameplay and level design and the fact that the developers made Stryker In The Crypts Of Trogan is the same team that worked on the CPC version of Switchblade! The game was released on cassette and is one of the few non-cartridge games that utilize the CPC+ features. In addition this game has both a 64K and 128K mode, and on a 128K memory additional data is loaded before the game starts.

GRAPHICS / SOUND
The graphics detail and color usage are certainly pretty good, and it is obvious that a great deal of care and attention has been taken over them. Although the game runs in Mode 1 (that uses by default up to 4 colors on screen) the new graphics routines, that utilize the CPC+\GX4000 graphics hardware and its 4096-colors palette, use raster interrupts and modify the colors while the picture is being drawn by the display (it actually draws a horizontal bar of color every 64 m\sec), to enhance the actual number of colors used in the game's window, thus the more colors at the backdrops (smooth color-shading in the sky). With this technique, the game offers 16 colors for the sky plus 16 colors for the game area (probably another one for the status panel, not sure). This is amazing here, as most of the CPC+ games, running in Mode 1, use rasters only to add extra colors in the player's status panel (health bars, score, lives etc). Unfortunately, the CPC+ version does not support hardware scrolling and sprites, which is rather awkward, but still the game runs fast and smooth. Sound effects are well matched to the game's atmosphere (although much too repetitive), same as with the music. Unfortunately you may choose either sound effects or music during gameplay, while there is nicely composed main-menu theme followed by a stunningly animated silhouette of a magician.
 
Screenshots
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
  • Stryker In The Crypts Of Trogan
 
Gameplay sample
 
Comparable platforms
Amstrad CPC Plus
Amstrad CPC
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
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